Comment by GinjaNinja Erankis can be 2-manned by a hunter and Prot pally, did this yesterday as the group fell apart and we were the last two left, so we figured, "Hey, why the hell not. Comment by about what level could you effectivly solo this place? Comment by A couple questions here Do you get to kill all 4 dragons Morphaz,Hazzas,Weaver, and Dreamscythe all in one run?
My friend tried to run me through this but we only found Morphaz and Hazzas. I figured you only get one pair of 'em was I right? Even when we killed Mor and Hazz they didnt drop any loot.. Comment by Skelic And heres a list of 12 blue rarity: rare zone drops items that aren't dropped from any other zone that are looted from the Sunken Temple, or in other words The Temple of Atal'Hakkar.
Soulcatcher Halo, Silvershell Leggings Comment by This is for those people who read some of the above comments and assume they're true. You still have to kill the 6 troll minibosses because the barrier is still up if you dont. Comment by Most players don't particularly enjoy Sunken Temple, mostly due to the enormous size and how easy it is to get lost.
Comment by Whiterea Is the player limit really 10 players for this instance? It says the limit is 10 players for shadowfang keep, deadmines, scarlet monastery and probably all the other instances, but I haven't checked. Is it true or is it just a bug in wowhead? Comment by feimi Soloed this dungeon for fun as a level 64 Protection Warrior. The only room I had trouble in was the one with Jammal'an the Prophet because the High Priests will pull adds if you don't kill them fast enough. I think they are the only mob in this dungeon that try to flee when their health gets low.
Final boss fight goes very smoothly if you remember to clear out all the dragonkin as stated above. I almost felt bad for the guy. Comment by I just did this as a lvl 50 mage with a lvl 60dk and it was pretty okay until i died There is NO!
So i had to res. Get my 10min curse. And now stress. This is a pointless instance to do alone! Comment by Bladeslicer24 Um just want to make it abundantly clear to some people ie: Chiyoko, You can indeed ressurect under water, you just have to swim lower i have done it many times, and as far as not being able to because the instance is under water is also not true. Hold down the left and right buttons on your mouse and look down while going forward you will go under water.
Comment by maybe you missed one of the glowing green trolls. Worked today, though we wiped on the sleeper because we didn't clean out the dragonkin about ran in after us. Comment by Trinquet Despite it saying "", this is not true. You cannot summon anybody of level 55, so the level must be a bit lower.
It reads; Now I set you on a dangerous hunt to slay the green drake, Morphaz , and bring his tooth to me. Comment by Whenever I use dungeon finder, a lot of people say "I hope the Dragonkin drop Drake mounts! Comment by "In his house at Atal'Hakkar dead Hakkar waits dreaming.
Comment by I didn't read all of the comment so sorry if this is a repost. It appears that almost all of the green dragonkin are corrupted by the Emerald Nightmare. So as far as lore goes, this is heavily effected in the Green Dragonflight area. Comment by i have one thing to say about this place it is one of my least favorite dungeons in the whole of WoW the main reson i probably dont like it is the amount of times we wiped when tank aggroed the whole room with the prophit and we wiped but he never learnt Comment by In a very good way, this dungeon has been simplified in Cataclysm.
The upper maze with the 6 mini-bosses is gone and you enter right into the main area where all the green dragons are. You can go right after any one of the bosses you choose.
Comment by It is a very good dungeon i like it. Comment by would just like to say, back in Vanilla wow, I dinged 60 in here on my main I'm still playing that same toon as my main Comment by AxellSlade As of patch 4.
Also, Lord Itharius is inside the dungeon and gives you quests to kill those. Comment by PhoenixUnity07 Is it possible for a mage to blink through the portal and explore the old parts of the instance? Comment by As of patch 4. Spent about 20 minutes at the old location until I figured this out. To enter: Swim under the stone and then go up the steps, right at the end of the first corridor, down the stairs and look straight ahead and there it is.
So simple, but if you're "programmed" to the old location like me could be easily missed. ST has been very simplified dumbed down. It is now only one level no stairs to climb, switches to throw.
All dungeons now have maps and quest givers at the entrance of the dungeon. Comment by cyberdreck It has been change entirely. Only drakes are left in the center room. Comment by Shinubi Sadly, the redesign made this dungeon incredibly simple. Comment by Rkane Leveled skinning in here, was ridiculously fast. Comment by this dungeon stinks right now Comment by childofnewlight Rather than cutting it to pieces it would have been nice to see them simplify the process.
Maybe provide torches or teleporters that directed players in the proper direction and removing the need for the statues. That being said most groups didn't bother with the bottom level. It was only worth it if you HAD to get a quest done.
Other than that it took something like minutes to setup for one boss with mostly lackluster loot. I agree that it is bitter sweet. Its now so ridiculously short that you can't even really figure out what the instance is about. I guess just loot farm? I guess out of all the instances that could have been cut though, I think this was the best choice Comment by I didn't have the plug-in installed but I got the epic drop Embrace of the Wind Serpent from Avatar of Hakkar , which isn't listed under the 'Drops' tab.
Comment by I'll admit too, I used to hate Sunken Temple, but this is too much. I understand that people aren't likely to spend time on pre-BC 60 content anymore, but the entire atmosphere of the dungeon is just gone. It really felt mysterious before; annoying, but mysterious. Now it's one big room, and worst of all you can see on the minimap parts of the pre-instance and the instance itself that are no longer reachable, just there taunting you.
Comment by Moodknight i rly hate u blizz for this one. WTF is wrong with ST of the old? Cata had like no influence on the dung? It used to be my favorite classic dungeon, now it's just some another quick and boring dungeon Gratz Blizz. Comment by gmagnus Nerfed too much, but I'd still choose this over the old one. Perhaps they could have have cave-ins in select tunnels to guide you through and allowed the switches to be pressed in any order.
Comment by friedchicken17 Lots of bittersweet hatred for ST 2. Personally I hated the old maze and am happy with the revamp of the 5 man that used to take 15 players due to the revolving door of players unwilling to run and re-run thru corpse filled hallways, up and down stairs just to get to the next objective.
Comment by syrimatu as of 4. Comment by Aristonj Me 61 Warrior Tank and my friend 56 Druid Healer was gonna do this dungeon alone for the two epics. He made me into his friend and all that, and when the druid died he went back and restored. I kept pulling him when the debuff went away, so it was a pain to do it. Online courses require more time than on-campus classes. Online courses require good time-management skills. Online courses require you to be an active learner. Online courses give you more freedom, perhaps, more than you can handle!
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Take the stairs to the south to reach the upper level of the Chamber of Blood where Kazkaz the Unholy spawns. There are no quests associated with him, and he shares loot with the regular trash mobs in the area. Once he is defeated, take the stairs back down to the Den of the Caller and head down the eastern hallway.
Be careful to pull each group one at a time and prevent them from fleeing at low health. Head down the stairs to the Hall of Bones. You can either now jump down to the middle level or take the stairs on the right side of the room to gain access to the instance entrance.
Recommended Classes for Sunken Temple Dungeons are usually completed with five players, comprising the following roles: A tank to hold threat, absorb damage, and prevent the enemy mobs from killing the DPS and healer. Usually a Tank Warrior equipping a shield and using proper threat-generatig abilities like and.
Check out our Tank Warrior Rotation Advice if you would like to tank a dungeon for your party and familiarize yourself with important abilities.
Hybrids can DPS, but they will usually end up healing. A healer to keep the party alive, and resurrect dead players. Usually a Healing Priest due to their versatile healing kit and buffs like , but Druids , Paladins , and Shaman can also heal. For Sunken Temple , having a versatile group will prove to be useful. Some fights contain large pulls of non-elite enemies mixed in with a couple of elites.
AoE and cleaving will be extremely helpful in those situations. As usual, if the elites are too much, you can Crowd Control most of them with: Paladin - Turn Evil for Undead only Rogue - Priest - , for Undead only Mage - Warlock - Whenever using a spell, make sure the room you're casting it in is clear of other mobs, or else you may add on unwanted foes. I recommend taking the path to your right when you first walk in not the stairs.
You'll see troll mobs along the way. Clear all of the trash as you travel around the circular platform. If not, the person attempting to activate will gain a curse. Take turns clicking the Shrines until they all turn green. Chain Lightning. Greater Healing Ward. Shadow Bolt. Summon Voidwalker. Summon Imp. Summon Succubus. The Pit of Refuge is an area that you'll definitely visit during your time in the Temple.
There is a precise mechanic to take into account, and understanding it will help you avoid the headaches the dungeon poses. You and your group should go to each Balcony Statue in a precise order to activate the statues:. Jamal'an the Prophet. Hex of Jammal'an. Healing Wave. Ogom the Wretched. Shadow Word: Pain.
Curse of Weakness. Acid Breath. Wing Flap. Avatar of Hakkar.
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